[Discussion]Networking Inspector bug

Hello, I assume this isn’t the right place to talk about it, so if it isn’t please move it to the correct category.

The discussion is about a bug which is in the networking, raknet. most of the people here that use Raknet as for their networking games they often meet that bug.
I call it inspector bug because : it splits into 2 bugs.

1. When I click on the GameObject in the Hierarchy so it opens for a milisecond the Inspector and closes it.
2. When, for example, I try to change the position value in the Inspector so it closes the Inspector immeadiately, it also happends i try to move the gameobject with one of the 3 X,Y,Z vectors in the Scene, Or when I just click on the Inspector it also sometimes closes it.

This is really bothering me, and slowing EXTREMELY good the progress of my current and future networking games.

That’s why I’m also thinking of leaving raknet and moving to Photon/SmartFox Server.

----Let the discussion begin.----

Can confirm this bug, but is Gossip really the right place to talk about this?

I think it is somehow connected to if you stop playing while being connected.

You don’t need to leave unity networking behind you for this case.

All you need to do is fix your code to correctly shut down the networking.
Alternatively, once you leave play mode, reenter it and leave it again and the network interface will be flushed as well

How did you do that? I tried to put some network.Disconnect stuff to cancelQuit, but that doesn’t fire up in the editor.

Button that disconnects you.

Automatic handling will not work in the editor.

dreamora : sounds interesting, i’ll try that when I finish my BlackJack playervscomputer game. and start programming the multiplayer…