Dismemberment (dynamically)

This is something that’s bothered me for a long time. Is it like destruction? Just replace it with a “fractured” version?

Say if I shot the arm off, how would I go about replacing it? Do I literally just instantiate a version of that model the exact same but without an arm?

I’d love to test this idea out but I recently had an operation on my appendix, so sitting in my chair at my desk isn’t really the most confatble place to sit as it’s mildly discomforting. Give it another week and I should be good again.

Any help is appreciated.

If you make a normal character you will be able to move different parts of his body. Just move the part of the body out of the Character game object when you shoot it. And attach a rigibody to it so it can “fly” away.