i used pixel perfect camera but still have some disorted pixels in some sprites animations , how i can solve that problem ?? is this package can’t help in that or maybe i’m not sure about how it works to make a pixel art game look good in different phones? (another related problem : in game view for a resolution of 480 x 800 pixels it looks good but when i did a test on a samsung core prime i have the disorted pixels in some sprites)
unless your graphics are the exact size you end up displaying them in, there’s always going to be a distortion since each system does its scaling differently (most are consistent and good but some aren’t).
I find that building for one resolution (and aspect ratio) and using a canvas scaler component has dealt with this issue fairly well but some artefacts do persist.
if you want always perfect graphics i think you may need to look at doing multiple copies of your images in different sizes for any aspect ratio you need to support.
thanks for your reply i found after some researches that i should before making art define the smallest resolution so it will look good in that resolution and when scaling up. a question is there an option in unity or google play store to define supported resolutions cause it looks good for 480x800 pixels and bigger but disorted in lower resolutions ?