Hello, every time I seem to zoom in or rotate the camera, the displacement on the mesh seems to turn flat for some reason, and there are no LOD’s in the scene. I am using the Lightweight Render Pipeline with Unity Version 2019.2.17f1.
Hello @Anthony_Dimovski ,
It looks like a bug to me.
Would you mind to create a bug report following these instructions: Unity QA: Building quality with passion?
Thank you!