Ever play Terraria? The first thing you notice as a developer is amazing water system.
I am currently working on a water system myself and might possibly submit to unity themselves if it finishes strong enough and they don’t have a water system (this system is volume and metric water with physics displacement and able to be formed with splines) finished at all.
My goal is to also create this without making the million polly pond (because of the water polly count).
I also understand if I make it for unity that I should set the bar really high.
Here are my starting lines.
Edited rigidbidy class - just for
waterRestraint calculations - for the
water if chosen to be restrainedLess strenuous cycle hogging - use
of fixed updateEditable Shaders - for different
looks.Built-in water controller - for
when inside water.Reaction/Displacement - reactions to
if any volume enters or exits the
water.
So my question is how do I make a water (volume) unit without creating a mesh with 16 pollys on it for hat single unit?