I’m working on a mod for a Wrestling game, I need to animate a grapple interaction between 2 characters. The Unity version and the fact that both characters have different controllers are requirements for the mod to work. For more info see WECCL Documentation.
I can’t figure out how to make the Unity editor display the pose of both Objects at the same time. Both have different Animator controllers. When I switch to the other object, the previously selected returns to it’s default pose.
I need both Animators to display the pose at the same Frame that I’m selecting in the Animation timeline.
I tried that setup earlier and it worked for a second, but then when I go from Timeline to the Animation tab, the other character returns to default pose again.
I don’t know why it worked once and then it didn’t, maybe it’s a specific combination of clicks? The important thing is that when I’m in the Animation tab editing the objects, the other character (Object group) must display it’s animation at that same frame.
Would appreciate a lot if you could help me, feels like there’s a way but my inexperience with Unity is beating me.
I seem to understand what you mean a little bit. Do you hope to be able to modify the keyframes of one AnimationClip when two models are in the same frame?
Try to open the Animation Window and Timeline Window at the same time. Then lock the Timeline Window. At this time, double-click the corresponding clip in the track, and it can be modified in the Animation Window.
It seems that Unity bans using Record while using Timeline. Although I don’t know the reason.
“Add key frame” and “Add key” work for me. You can try them and see if they meet your expectations.
I think maybe this usage scenario is relatively rare. Unity probably didn’t consider this situation too much. It feels like our approaches are a bit of a workaround
Thank you, doing it in that order does let me add keyframes. I agree its quite a specific scenario lol but at least there’s a way to get there.
I’d also like to point out, if anyone reads this and needs to animate both characters (object groups) at the same time, I found the best way is to use Timeline without anim clips. Instead use Record mode directly in the timeline and that simplifies the problem.
Thanks a lot Bemfoo, the Wrestling Empire modding community might benefit a lot in the future from your help in this thread.