My ultimate goal is to play a 360° video in my Samsung Gear VR as background ambience, while having other 3D objects in the same environment that display relevant content. It’s very easy to set 360° images as Skybox to achieve it, however, it does not work with 360° VIDEO content.
Is there a way with Unity to configure a 360° video as skybox, so that it displays correctly? Or can I configure one of the 3D objects correctly for a 360° video as texture (I considered the inside of sphere, with video content displayed on the inside but couldn’t get the script to work)? Unity Asset Store - The Best Assets for Game Making looks helpful, didn’t want to spend $125 for just one small functionality though.
Thanks a lot!