Display 360 video in Unity for Virtual Reality purposes

My ultimate goal is to play a 360° video in my Samsung Gear VR as background ambience, while having other 3D objects in the same environment that display relevant content. It’s very easy to set 360° images as Skybox to achieve it, however, it does not work with 360° VIDEO content.

Is there a way with Unity to configure a 360° video as skybox, so that it displays correctly? Or can I configure one of the 3D objects correctly for a 360° video as texture (I considered the inside of sphere, with video content displayed on the inside but couldn’t get the script to work)? Unity Asset Store - The Best Assets for Game Making looks helpful, didn’t want to spend $125 for just one small functionality though.

Thanks a lot!

If you want to play video on GearVR, you can use Easy Movie Texture, it’s cheaper and really easy to use.

Also, if you need it, I released a starter kit to make 360 VR player, it could help you, 360 VR Player Starter Kit