Display a GUITexture over the GUI components ?

Is it possible to change the z order of the GUI ? I display a GUITexture which is overlapped by a GUI components (slider, buttons, etc). How can I reverse the order ? I tried by changing the z coordinate of the GUITexture, but it doesn’t work.

http://answers.unity3d.com/questions/1362/how-do-i-make-a-gui-texture-appear-in-front-of-other-gui-objects

Ok, but my GUITexture is in a prefab and I do some manipulation with it via a script.

So I cheat, I display the same texture in the main OnGUI with the method GUI.DrawTexture :smile: