Is it possible to change the z order of the GUI ? I display a GUITexture which is overlapped by a GUI components (slider, buttons, etc). How can I reverse the order ? I tried by changing the z coordinate of the GUITexture, but it doesn’t work.
Ok, but my GUITexture is in a prefab and I do some manipulation with it via a script.
So I cheat, I display the same texture in the main OnGUI with the method GUI.DrawTexture ![]()