yes, the original data is dicom
and it’s more easy for me when you know an interface class which I can capsulate over some Unity objects.
But for the beginning it’s also helpful for me
when you talk about the directly unity classes.
I want to display as first an cube with own data from 6 points.
And for dicom Adapter classes I search self.
I never used unity in such a way, maybe some else can chime in.
Do you want unity to handle everything? From .dcm to actual mesh.
In that case, you’ll probably have to write your own custom asset importer, and convert the .dcm files to what you need them for. dcm->Texture2D->Mesh or dcm->Mesh
I’m sure there is a better way of doing this, and things that convert dicom to .obj or .fbx must already exist. If you find one, you can run an external process and then import the already converted.