Hi,
I am using Unity 2022.20f1, ECS, Physics, graphics 1.0.0-pre15.
When running you can see the actual values of the components of the entities in the entity hierarchy.
Question is about the showing of data within a DynamicBuffer<>.
I have a route element :
public struct RouteElement : IBufferElementData
{
public float3 elementPosition;
}
When using this in Buffer I see this in the inspector :
It is showing the elements, including the data.
I am also using the statefull triggers from the Physics examples
There is the bufferelement
public struct StatefulTriggerEvent : IBufferElementData, IStatefulSimulationEvent<StatefulTriggerEvent>
{
public Entity EntityA { get; set; }
public Entity EntityB { get; set; }
public int BodyIndexA { get; set; }
public int BodyIndexB { get; set; }
public ColliderKey ColliderKeyA { get; set; }
public ColliderKey ColliderKeyB { get; set; }
public StatefulEventState State { get; set; }
public StatefulTriggerEvent(TriggerEvent triggerEvent)
{
EntityA = triggerEvent.EntityA;
EntityB = triggerEvent.EntityB;
BodyIndexA = triggerEvent.BodyIndexA;
BodyIndexB = triggerEvent.BodyIndexB;
ColliderKeyA = triggerEvent.ColliderKeyA;
ColliderKeyB = triggerEvent.ColliderKeyB;
State = default;
}
// Returns other entity in EntityPair, if provided with one
public Entity GetOtherEntity(Entity entity)
{
Assert.IsTrue((entity == EntityA) || (entity == EntityB));
return (entity == EntityA) ? EntityB : EntityA;
}
public int CompareTo(StatefulTriggerEvent other) => ISimulationEventUtilities.CompareEvents(this, other);
}
For that I get this :
It is only showing the number of elements, not the actual content.
Presume I have to add additional (editor?/inspector?)code to get that done.
Can someone point me to the documentation on how to achieve that ?