hi guys,
I have a physical installation, with two screens and i’m prototyping the content with unity.
The content as to be at a really specific size (in centimeter). The screen are not at the right size, so i have to adapt my content.
Infact, i got 2 possibility :
The two screens are directly in the installation, so i need 2 cams.
The physical screen are represent in red. The white represent the part where we display the content (the rest is hide behind the structure).
On the second screen, i have to manage a viewport on my cam, i think it’s the easy way.
BUT, on the second possibility, i just want to display a picture of my physical installation and put my two content on it :
The two screens are displayed on a large 43", on which i have to represent the physical installation and the both 2 screens on one.I want to do only one scene, on which i can choose the cam(s) and build according to the target.
My issues here, is that i need to display in the real size, so the screen need to have the perfect size in centimeter. Same thing for the picture of my installation, it has to be at the real size.
I saw the canvas scaler possibility, i can put my canvas on world or directly on the cam, but i really don’t know how to visualise in unity according to real size. (because i don’t know on every screen the ppi and the resolution)
Some ideas ?