I have an element with display: none
property which I added through selector. At runtime I try to make it visible with display: flex
(in Debugger or through C#) but it doesn’t get rendered. To show/hide UI I’m changing document.rootVisualElement.style.display = value ? DisplayStyle.Flex : DisplayStyle.None
and after hiding/showing rootVisualElement my element finally gets rendered.
Tested it in HTML/CSS and it works as expected.
Using visibility
for this for now, but as I understood it should be slower.
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It only works though USS selectors. If I have
.box {
display: none;
}
.box.visible {
display: flex;
}
and add visible
class to .box element at runtime, the engine renders it.
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Hi RunninglVlan,
Thanks for reporting this.
Do you think it would be possible for you to post your project or small repro case through a bug?
Done, case 1359661
UPDATE: Fixed in Unity 2022.1.0a12 and above