Hi
I have a GUI that needs both:
- GuiTextures for clickable GUI items (OnMouseDown())
- The “new/current” GUI-Systems methods for drawing (rotating) textures (Gui.DrawTexture())
Now I have the problem, that the GuiTextures are allways behind the textures drawn from the GUI-System. How could I change that?
OnGUI is always on top and this can’t be changed. GUIElements and OnGUI don’t really mix; you should use one or the other.