Display Health Through Already Working Health Script

So within my script, I can see the amount of health a player has in the Inspect Panel in Editing View. So I was wondering if there was a way to display this as text on UI was possible?

 public static int currentHealth = 30;
    public int internalHealth;

    void Update()
    {
        internalHealth = currentHealth;
        if (currentHealth <= 0)
        {
            SceneManager.LoadScene(0);
            GlobalHealth3.currentHealth = 30;
        }
    }

Yes make a variable public Text healthText; you will need to have using UnityEngine.UI then in the editor you make a Text and drag and drop it in the healthText reference on your script.