I’m working on a 2D side scroller. I’m trying to create some basic shadows/shading by adding a plane that uses a transparent PNG, and placing that over other objects I want to shade.
This is my PNG:

It fades from solid black 100% opacity to solid black 0% opacity, so not black to white, but black to transparent.
It looks good in some frames, but as I move the camera left/right for the side-scrolling, the edges of the plane turn solid black sometimes – on the side that is supposed to be faded to 100% transparent, so it shows up as a solid line, like a border, and looks awful. It is pretty consistant at what parts of the screen the lines show up, then if I move back to the other area they go away again, repeats the same every time.
Here is a pic of the lines, this is the same “column” in my game, just shown in two different states so you can see how the line shows up on the left side of the column sometimes, and sometimes on the right, and sometimes not at all (how I want).

I am using Unlit → Transparent for my render. I’m using an orthographic camera. Not sure what other info would be helpful, please let me know. Can probably upload the project somewhere if needed, there isn’t much too it, just started.
