I’m not sure how to display this besides with the default inspector. Other questions I read usually explain how to display something else like a list of custom classes containing lists themselves, which is a few orders higher than what I’m trying to accomplish. How do I simply display (and allow editing of) a List in a custom inspector?
Assuming you have a SerializedProperty representation of your list, you can simply use EditorGUILayout.PropertyField (), making sure to pass a value of true for the optional includeChildren argument.