Display Manager Null Exception on iOS build

Can’t find what caused this, maybe somebody knows ?
Unity 5.2.2.p3, Xcode 6.4, Mac OS El Capitan 10.11.2, iPad 3 iOS 8.1.3
I have Bad Access Error in this line of DisplayManager.mm :

  • (BOOL)displayAvailable:(UIScreen*)targetScreen;
    return self[targetScreen] != nil;

Because of NIL in the argument.

It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result.

Goto Build Settings of xCode and set CLANG_ENABLE_OBJC_ARC = YES, it will solve the problem.