Can’t find what caused this, maybe somebody knows ?
Unity 5.2.2.p3, Xcode 6.4, Mac OS El Capitan 10.11.2, iPad 3 iOS 8.1.3
I have Bad Access Error in this line of DisplayManager.mm :
- (BOOL)displayAvailable:(UIScreen*)targetScreen;
{
return self[targetScreen] != nil;
}
Because of NIL in the argument.
It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result.