Hi,
I’m currently stuck with an optics problem. I have a character consisting of several quads, these rotate depending on the direction of movement, now a specific mesh should always be displayed over another specific mesh, how can this be adjusted? Layer masks would also show this mesh over other objects, I don’t want that.
Like a mesh order only inside the childs of a parent.
Or like the Sprite render-layers + ordernumber system.
I would be happy if someone had a good tip.