First of I am very new to Unity.
I have a script that places either prefab1 or prefab2 depending what keyboard button have been clicked.
Super simple:
prefab1 prefab2
--child1 --child1
--child2 --child2
--child3 --child3
First of when I place the prefab it (of course) shows all models, that’s not what I want. I want to place/show only the first child.
Then I want to “age” the prefab. After some time it should change to prefab1.child2 then after some more time it should change to prefab1.child3 and so on.
I don’t want to hardcode children and such, that is where I encounter problems.
My question is:
Can I place a prefabs child then change that later?
something like this pseudocode:
if buttonClicked = "1"
activePrefab = prefab1
if buttonClicked = "2"
activePrefab = prefab2
buttonClicked = "space"
child = activePrefab.transform.GetChild(0).gameObject
Instantiate (child , player.position, player.rotation)
age = age + (Time.time)
if age > 5
newChild = activePrefab.transform.GetChild(1).gameObject
Instantiate (newChild, child.position, child.rotation)
Does anyone have any ideas, know of an old thread, or seen a video somewhere about it?
Regards,
Jerakin