Display readable text in the game?

I’m looking to have a computer screen in-game at a desk that a player would go up to and look at and read for their next objective.
Also a book on a desk that a player could click on and it would open up to read (like for lore) and possible play audio.
Where would I get started on making something like that? I am new to this.

https://docs.unity3d.com/Manual/UICanvas.html
“World Space” part.

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Thanks for that. I read through and then looked at this clip which is sort of in the ballpark of what I want:
https://www.youtube.com/watch?v=Mzt1rEEdeOI

However when I add text I don’t see it in the game.
It’s just large text as an example for me to see if it works but I don’t see it in the beginner FPS tutorial game I’m experimenting with. Only see it in the editor mode:

You absolutely want to use TextMeshPro’s text components rather than the old Text components for this.

https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html

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To get in world text to look right you generally need to play with the scale. Changing the for size up and down will leave you with an unreadable mess.