system
1
Ok, I don’t want to bog this down with details and I’m pretty sure I know where it all needs to go but here’s the question I can’t seem to answer:
How would I display (or load?) an image after a trigger (like within an IF statement) for X amount of time, and then have it destroy itself?
system
2
If( event)
{
Image.enabled= true;
Yield waitforseconds(5);
Image.enabled= false;
}
Something like that,
system
3
Ok, so I’ve tinkered around a bit and here’s some code that I THINK is close, but it’s not quite working. This is in C#.
IEnumerator DestroyQB()
{
gameObject.renderer.enabled = false;
tackledPrefab.renderer.enabled = true;
transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z);
yield return new WaitForSeconds(1.4f);
}