Displaying a Custom Shader rendered to RenderTexture

Good to know; thanks!

This is basically in the hands of Apple, and I don’t know that they have any plans to expose this information to applications. It’s worth submitting feedback (via the Feedback Assistant) requesting this ability.

I mentioned this in another thread, but basically, I think you would have to estimate an IPD value to get matrices offset for each eye, and perhaps reverse engineer the field of view (which I would expect to be fixed, albeit to different values in simulator versus device). Because the projection matrix is accessible in shader graphs, you could do this by extracting the field of view from the projection matrix and rendering it as a color, then sampling that color value. It’s also quite possible that the FOV information is documented somewhere, either officially or unofficially.