Displaying a static variable from another script with OnGUI

Hello
I am trying to access a variable from another script and then display it on OnGUI.
In one script called Career_Variables I have 6 variables : Fame, Fame_level, money, Races_Completed, Races_won, Races_lost.
I have already been able to access the variables from Career_Variables in another script so I dont think that its a problem with gameobject.FindObject.GetComponent

Here’s the code of the script with the GUI

using UnityEngine;
using System.Collections;

public class Career_GUI : Career_Variables {
	
	Texture StartRacing;
	GUIStyle bigger_option_GUI_Style;
	GUIStyle smaller_option_GUI_Style;
	GUIStyle two_smaller_option_GUI_Style;
	
	
	void Start () {

	}
	
	void Update () {
		Career_Variables career = GameObject.Find("Background Camera").GetComponent<Career_Variables>();

	}
	
	void OnGUI()
	{
		GUI.Label(new Rect(605, 8, 20, 20),  money.ToString());
		GUI.Label(new Rect(850, 100, 20, 20),  Races_Completed.ToString(), smaller_option_GUI_Style);
		GUI.Label(new Rect(1155, 130, 20, 20),  Fame.ToString(), two_smaller_option_GUI_Style);
		GUI.Label(new Rect(1319, 100, 20, 20),  Races_won.ToString(), two_smaller_option_GUI_Style);
		if (GUI.Button(new Rect(5,140,265,180), StartRacing))
			Application.LoadLevel ("Level Select");
	}
}

And this is the code of the class that holds the variables

using UnityEngine;
using System.Collections;

public class Career_Variables : MonoBehaviour {

static public int Fame;
static public int Fame_level;
static public int money = 20000;
static public int Races_Completed;
static public int Races_won;
static public int Races_lost;

void Start () {

}

void Update () {

}


}

I keep getting the errors

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.GUI.Label (Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style)
UnityEngine.GUI.Label (Rect position, System.String text, UnityEngine.GUIStyle style)
Career_GUI.OnGUI () (at Assets/Scripts/CSharpScripts/Career_GUI.cs:27)

and

UnityException: You are not allowed to call this function when declaring a variable.
Move it to the line after without a variable declaration.
If you are using C# don’t use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function.
Career_GUI…ctor ()

I’ve tried to decode these errors but i’m totally confused.
All help will be appreciated
Thank you in Advance

Looks like you declared some private GUIstyle references and the StartRacing Texture but I don’t see you setting anything before you use those.

Edit: glad you got it worked out, I changed comment to an Answer.