Displaying animated textures on a plane...

I’m sure this is blatently obvious, but how do you display “animated” images on a plane. Something like renderTexture, what I want to do is display my HUD on flat planes. I am hoping not to have to use camera renders as my game is already a FPS hog… Perhaps there is some way to put a GUI texture on a image plane??? :?

Just use a texture atlas to effect the animation.

A number of robust solutions have already been built by the Iphone folks, where 3d animation and the stock GUI are a bit of a strain on the small device.

I was hoping for something that was not dependent on cycling animations. I wanted to paste something like GUI elements on a texture and place them on a plane. Ideally it would be something with sliders that change with a variable, but that wont take up too many resources. I’m trying to get all my GUI elements pasted onto planes, much like the renderTexture effect but without the fps drop.

*bump

Any way to do this without a huge fps drop? :?

in realtime only through a shader which will likely be pretty complex and requires unity pro (render textures so you can combine all in 1 texture)

your best way to go are really the two present gui systems or alternatively GUIX