Displaying any key's displayName regardless of language?

I know that in Unity’s input system, a key’s displayName comes out in the local language of the keyboard layout

I’d like to display that as part of the keyboard customization and game’s tutorial. But, how do I draw that text, so that it’ll work completely regardless of which language the input system outputs it in? Ideally I’d like to be able to place said text in the world, as a diegetic tutorial. I assume I’d need a set of font fallbacks to cover every glyph in every language? And, Advanced Text Generator is probably my only option for being able to display said text correctly?

Or, is there an easier trick to this?