I’m quite new on Unity, and i’m trying some experiments. What I want to do is maybe quite unusual, and I didn’t find anything on it on forums (sorry if I missed something).
In fact, I’d like the view scene (what we see when we are playing) to be in different color modes.
For example, my scene is composed of several yellow cubes. When I see it in the view scene, I want the left part of the screen to display only the red, the middle only the green, and the right only the blue. So, in my example, the left part of the screen will display some red cubes, the middle some green cubes, and nothing in the right part (because yellow isn’t composed of blue).
I don’t know if what I say is understandable, but if you can help me, it would be great !
I’m trying to carry out what you said, but what I tried didn’t work. Indeed, I made a shader which filters the own color of an object, but it is not what I want. For example, if I apply the shader I made on a yellow cube, it becomes red if I apply the red color, and black if I apply the blue color.
I didn’t find anything on how to create a shader which filters some colors from the main light passing through a plane. My transparent shaders were totally transparent, without any color change.