Displaying multiple lights on a single object

Hello, sorry if this is a dumb question but I really have no idea of how to solve my issue (I’ve not been using Unity for long, especially for 3d).
So to explain, I’m making some sort of labyrinth game, the labyrinth is made of “tiles” that store infos about walls, lights and everything.
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I’m using one light per tile because I want to be able to manage light for specific tiles (like having an area where lights are off, one where lights are always activated, …).
So far, everything as been working fine, except that I’m not able to make more than 4 lights be shown on the floor (which is a single gameobject) and I can’t manage to fix this issue, is there any workaround for this or a better way to achieve this ?

Thanks for the help

What render pipeline?
Are all the lights baked?
If so, the solution is probably within the Lighting settings window.
Note that you can‘t modify baked lights at runtime.

I’m using Universal render pipeline, and every light are baked (I only need to enable/disable them so no problem I guess).
I will see into the lightning windows again to see if I can change anything

You can‘t disable (turn off) a baked light at runtime.

Oh ok I didn’t know thanks for telling me this, then I suppose I can use mixed light instead, even though that doesn’t fix the main issue I have with the floor not displaying more than four light (and unfortunately I’ve not found any setting to change in the lightning window)