Problem:
I have a set of 2D polygon shapes, each one with a varying amount of points that are determined at runtime.
I need to draw (or “paint”) these polygons on top of a surface.
I also need to fill in the areas of each polygon with a specific color that is also determined at runtime.
The polygons only really need to be drawn once, however solutions that would allow me to update/change the colors would be nice.
The project will be built for WebGL
What are the different/best solutions that may help me achieve this?
Am also open to suggestions and further reading
I’m a relative Beginner to Unity but a somewhat experienced programmer and know a bit about shader programming.
Edit:
By polygons I don’t mean geometry I just mean a regular shape I would like to paint on to a surface. Its just that I will always have polygons with a varying amount of points that are loaded in at runtime.