Is there a way to display a ranged Value (i.e. Shininess) from a Shader Property as a numeric value in the inspector? The most comfortable way would be to have the slider and next to the slider an input field containing the float value. If you view other objects (i.e. a light) in the inspector you can see ranged values that are displayed this way.
The only way i found to display the value of a ranged shader property is to switch to “debug” mode and click through the properties.