Displaying the Universal Menu with GearVR

Although there is a requirement to display the “Universal Menu” when creating GearVR apps, none of the example scenes in the Oculus Utilities package seem to have this behavior when I run the example scenes. I have researched and I have read the OVRManager script is supposed to handle this, but, although the demo scenes do use this script, it does not have the expected behavior (displaying the Universal Menu when the back button is held).

Can someone help? The example scene i am using is the “Cubes” scene in the OVR package.

@blee808 I got the same issue but I add ovrPlatformMenu.cs to the scene and it resolve my issue. In your scenario make a new gameobject and add this script in “Cubes”. Assign this gameobject a prefab “curson_timer” which comes with sampleVRScenes and that’s it. It will work fine.