DisplayManager.mm CRASH using Unity 4.2.1 ios7 - EXC_BAD_ACCESS


Unity 4.2.1

Only on Iphone 4, when “Unloading XX unused Assets to reduce memory usage” the DisplayManager.mm crash at line

[surface.context presentRenderbuffer:GL_RENDERBUFFER_OES]; EXC_BAD_ACCESS

Everything work on Iphone 4S, ios7 too. I’m working on that since 3 days.

whether you use the plug-ins from Prim31?