Hey guys, thanks for peaking in. This will be a long thread of complete PC video game development process from start to finish(when game engine and some assets from store are excluded) and i will represent it with pictures and videos mainly and some descriptions. I am pushing this solo and development is started recently.
related website : https://devsgoingviral.wixsite.com/devsgoingviral?fbclid=IwAR1rO44ZBR9rCoRqOdg9AmX9l0yEDATqPnny9_z3ew2MN47l53wUBwCvTfo
Sneak peak into the project basics:
Disposed video game game is(any person view) blockbuster open world mechanical on unique way story driven survival where survival is re-defined, amplified, is infinite times more creative and better to play where repetition is hidden and basic survival and planet exploration elements expanded by a large margin.
What you do is exploration and survival with a goal.
Innovative(never used before) multi layer goals and reasoning for existing on the map and playing this world is featured inside this video game all wrapped tightly and dynamically with
an blockbuster storyline.
What Player do is : exploration, surviving, base management and establishment, tech research, story reveal, interactions with planet and lifeforms,
resource gathering, vehicle detailed management and customisation, maintaining yourself as mechanical assembly and maintaining yourself as biological form, terraforming planet until rescue comes(if you desire so), terrain and resource mapping and management, fighting, inventing, running for your life from the planet dynamics and from the lifeforms in the same time, saving lives.
I did some quick tests on searching the visuals by using some assets that i got from asset store and combining with my own assets such as 3D models and shaders and this is some aprox visuals i am aiming for:
And this is some modelling progress of one of the vehicles Player will be able to manage and drive:
This mecha spider will be scripted soon and it has procedural leg placements, doing him first so i can define the details about that subject after which i can slightly more define how my terrain will be.