Latest Video of Disputed Space:
Original Post from May 27, 2015:
I am currently working on a game called Disputed Space. It is a first person shooter set in space. It uses a game controller to play. The game allows six degrees of freedom similar to Descent. The player can aim up/down/left/right, strafe up/down/left/right, fly forward and backwards, and roll clockwise and counterclockwise.
The core goal with this game is to provide an awesome dogfighting experience. The AI units can move with six degrees of freedom, just like the player. The AI units will try to spherical strafe their targets, just like a skilled human player would do. I implemented factions (teams), and AI units will try to work with teammates and attack enemies.
I also implemented ship classes, and AI units use these ship classes to decide which targets to go after first. For example, a heavy turret will focus on big, slow moving ships first and small, fast moving fighters last. Small turrets will focus on small fighters before large ships.
I have been developing Disputed Space since the summer of 2014. I figured I should post something in the work in progress section at this point.
Here are some screenshots and videos of Disputed Space.












































