Hello!
I’m trying to figure out how to dissolve quad with multiple materials attached.
Quad used as base for 2d background with 3 materials - first for sky texture, second for clouds texture and third for foreground texture. All 3 materials uses custom modified shader made from Unlit/Transparent shader with added Color field to control texture color and alpha.
Shader "Unlit/TransparentColor" {
Properties
{
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Color("Main Color", Color) = (1,1,1,1)
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType" = "Plane"
}
LOD 100
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_FOG_COORDS(1)
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
o.color = v.color * _Color;
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.texcoord) * i.color;
col.rgb *= col.a;
UNITY_APPLY_FOG(i.fogCoord, col);
return col;
}
ENDCG
}
}
}
Clouds animated by changing clouds material UV in simple script.
Now the problem: I want to dissolve whole background with all materials and I’m trying to change materials alpha to achieve this with script but in process foreground became semi-transparent and I can see clouds through foreground.
Example: Make Mockups, Logos, Videos and Designs in Seconds
Is there a way to dissolve this gameobject without clouds becoming visible through foreground while still animating clouds?