hi all, i was woundering if there is a way to active a gui object (like a button) when my character get close to it and deactivates when he is far and WITHOUT using colliders (they are just messy and difficult to use, they'll be my last resort).
My game is a space so it has to be able to go everywhere aswell
here is a copy of my GUI code:
var windowRect : Rect = Rect (20, 40, 127, 70);
var icon : Texture2D;
var customSkin : GUISkin;
var target : Transform;
var place1 : Transform;
var place2 : Transform;
var place3 : Transform;
var place4 : Transform;
var place5 : Transform;
function OnGUI () {
GUI.skin = customSkin;
// Register the window. Notice the 3rd parameter
windowRect = GUI.Window (0, windowRect, DoMyWindow, "");
}
// Make the contents of the window
function DoMyWindow (windowID : int) {
GUI.Label (Rect (6, 1, 2500, 20), "Object In Area");
if (GUI.Button (Rect (10,20,100,20), "Harvest")){
print ("Got a click");
target = place1;
}
if (GUI.Button (Rect (15,40,100,20), "-Moon Mounter")){
print ("Got a click");
target = place2;
}
GUI.DragWindow (Rect (0,0,10000,10000));
}
function Update () {
var targetPoint = target.position;
var targetRotation = Quaternion.LookRotation (targetPoint - transform.position, Vector3.up);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2.0);
}
Thank you in advance, Lachee