I’m using leap to move an object towards a vector3.
However, I want something to happen in script when it arrives, so I’m intending to use distance to know when the object is near the intended point, and change a value on arrival.
Thing is, the game object is using lerp towards a vector3, but the actual game object being moved is a transform.position.
Thanks, how would you compare though, you’d have to assign the transform.position to ‘other’ so it knows where it’s comparing too… you can’t assign a vector3 directly…