I have two objects. one is shooting a ray at the second one.
var obj1:Transform;
var obj2:Transform;
var directionToTheTarget:Vector3;
var cube:Transform;//prefab
function Update () {
if(Input.GetKeyDown(KeyCode.Space)){
directionToTheTarget = obj2.position - obj1.position;
var hit:RaycastHit;
if(Physics.Raycast(obj1.position, directionToTheTarget*100, hit)){
print("distance = " + hit.distance);
}
}
Debug.DrawRay (obj1.position, directionToTheTarget* 100, Color.green);
}
if it succeeds, what I imagine is it could create about X objects (prefabs) (let's say: 3, for example) in between those points, divided equally, but I guess I don't know how to find the positions of these in-between places hmmm...