distance from world zero, could it cause problems?

Hi folks!

I’m building a game where the level track is procedurally generated for an endless gameplay.

I think that after some time my level chunks (and the player position) will be very far from the zero world, I just want to know if it will cause problems with phisic or what else.

For enanche performance I’v in mind to destroy passed chunks and clip the camera to cut the far chunks.

Tnx a lot :slight_smile:

I have heard that this can cause problems after I think it was maybe 5,000? Or it may have been 50,000. I don’t remember, I also don’t remember what the problems where… It was an old question.

When in the editor, if you move too far away from the origin, things can get messy. It can be almost impossible to find your way back to origin without using “F”. This is because your editor’s camera speed increases the longer you hold down the button. When moving at 10,000 units per sec, its easy to go so fast that the world whizzes past faster than you can see.

It would be better if you instead say, after 500 units or so, you reset the position of your chunks to 0. This makes it always confined to a maximum distance from the origin.