Distance Shadowmask - Use Baked Data for Some Static Objects

Is it possible to use shadow map data, and not real time shadows for individual static objects? I have a large wall that would be suited to just be fully baked and not use real time shadow at all. But I found distance shadowmask will render every object within shadow distance to be real time.

Is there an option for specific object to use entirely baked data in distance shadowmask mode?

See if the solution proposed in this response from @Kuba in a separate thread would apply to your use case.

1 Like

Thank for the response, I switch between shadowmask and distance shadowmask using QualitySettings.shadowmaskMode to fix the light bleeding in from a large mesh.
Before

7268671--877525--Screenshot (230).png

After 7268671--877528--Screenshot (231).png