alright. well heres the issue. im making a game with a few people, and im not sure how to do total distance traveled.
see, i want the distance traveled of the cube.
thats it.
i just want, say a wiki link to the correct syntax for this, or something of the sort, because im having zero luck whatsoever finding this.
-thank you
Well,
I would record his position @ start and @ end. And subtract.
how would i get their coordinate points?
You mean their position???
transform.position.
Dude,
You really need to study up if younare asking how to get an objects position.
Not to be a d!ck but its pretty much as simple as you are going to get.
Its all in the docs my man.
But it should look something like this.
At beginning of game…
StartPos,= object.transform.position.
At end of game
EndPos = object.transform.position
Then find the difference and figure out a way, relevant to you to score it.
Voila.
A game.
Hehe.
::]][[
heh.
simple solutions to simple problems.
i appreciate it.
thanks.
No worries. I hope you find it.
yeah, i did.
i feel kind of idiotic now for asking. hehe
yeah i did.
i feel kind of idiotic now for asking 
Thats ok
Sometimes i ask
And as soon as i ask it becomes apparent.
There’s also Vector3.Distance which is a quick way of finding the distance between two points.
vector3.distance? can u give me an example of it?