Distant shadows shine

Hi everybody !

I’m doing a 3D game , and i’m trying to have shadow in my scene .
I have created a new project with LightWeigh RP , and put some three in my scene, but when I’m in Play mode or even with a build scene , all my shadows on the ground with more than 15 meters from me seem to sparkle/twinkle/Glitter…

The shadow just near of me is perfect, but if I look far away, it’s horrible …

Here the video (sorry for the quality):
Please look in Full screen, it’s not noticable with the embeded video …

https://vimeo.com/369076814

Link for full screen :vimeo.com/369076814

For the info, I tried to modify all the parameters of the Scriptable Render Pipeline Settings one by one , and nothing …
I post here : 1- SCRP settings/ 2- Light settings/ 3- Quality settings

So if someone can explain me how to fixe this , i’ll really appreciate :smile: !

Have a good day :slight_smile:

You might be exceeding your set shadow distance (50.1) when you pan your camera around. Increase the shadow distance and that should fix your issue.

Unfortunatly, nothing change, I tried to put 60 ,80,100 …

@kristijonas_unity
I Notice that It happen with 3D Text using TextMeshPro…
All text seem to sparkle if i’m more than 10 meters of them :confused:

This could also be a shadow cascade issue. Try using 4 cascades instead of none, and see if that helps.

You might experience similar problems if your player/object scale is very small. Make sure that you use sensible real world scale for all your objects, including camera controllers.