I’ve just seen that the level of detail in distance reduces in a way the terrain looks pixelated. I used a heightmap resolution of 257. It doesn’t seem to occur with bigger heightmap resolutions. On the right side you see that it’s not yet pixelated. If I move closer with the camera the pixelated area will smooth out the way it should be. However these pixels are really ugly to look at and I wonder if there’s an option to change that?
That seems like it might be a bug, because I’ve never seen it do that here (and I have used 257 resolution).
–Eric
Thanks for your answer, I meanwhile saw, there were some Terrain Settings available. It seems I can influence a so called “Base Map Distance” at the Terrain Settings (black area). The black area in the image attached obviously shows where this pixelated error takes place. Default is 1000. If I enlarge it to 2000 (which visually pushed the black area further away) it looks fine again.
However this means that I’m always bound to a maximum “Base Map Distance” of 2.000. Strangely enough, when I load a larger .raw heightmap (e.g. originally 1024 in size). I don’t have this pixel-problem at all, no matter how far and close I zoom or if I scale the Terrain width to 16.000. Also odd is, that this “black/white Base Map Distance area” is not shown when I use larger heightmaps.
Edit: no wait pixelated areas are visible on my 16.000x16.000 map too. However I can eliminate it here when putting Map Base Distance to 1.
Damn… thi sis really confusing… sometimes I need to enlargen the Base Map Distance, and in other cases I need to reduce it almost completely… what is this thing.
Now I’m not sure if this really is a bug, or this just works intendedly this way. At least I know how to remove the pixels with this slider, fair enough for me.

