Distortion Coefficients to Main Camera

Hi to all,

I am working on the fisheye camera based, Augmented Reality application on python, opencv. While using the opencv, i calibrated my camera so get the ‘distortion coefficients’ and ‘camera matrix’. Now i want to test and calibrate my results in Unity3D.

My problem is that, how to i give that camera parameters(distortion and camera matrix) to my ‘Main Camera’ in Unity ? Does anybody have any idea, link or tutorial.

I think the following links can help.