Been looking this up for sometime now, and I found a lot of other post on this like how to
Heat Distortion or Distortion Ripple, but with no luck on how would one make this. I know that you need to make a Shader and I’m slower learning this. What I need help with is this.
(1) Can anyone point me in the right direction on how would one do this.
(2) What shader code would I need, (not asking for the code) just want to know a start.
(3) Would I need anything else to make this effect?
Plz help, I been really wanting to make this and I just can’t make it work.
That still only works for Pro and with deferred lighting. :(
– Firedan1176In Unity 5 (free) it seems to be working fine. To use the effect you'll want to grab the Distort.shader file and create new materials with it. I also recommend looking at the project sample. Which explains almost everything you need to know by inspecting the scene's objects.
– Ash-BlueCrap. I can't get this to work. When I view it in hte editor, it looks perfect, but in play mode everythign behind the particle, is flipped vertically :(
– cadpeople@cadpeople play mode was rendering this upside down for me as well. It appears to me that this happens when it's rendered using directX. I don't know enough about how this shader works to provide a directX fix, but forcing the Unity editor to run Open GL instead seems to be a work-around. Add -force-glcore to the target path to do this. e.g., my target path is below: "D:\Unity 5.3\Editor\Unity.exe" -force-glcore I assume the target platform needs to run Open GL too, of course. Any help on fixing this shader for directX would be appreciated!
– dylanHart