" I’ve used “Scene Color” node but it doesn’t effect sprites that are using “Sprite Lit Master Node.” There is a work around which is making the master node a “PBR Master Node” and making it opaque from its preferences but in order to do that I need to remove my 2D renderer from my pipeline. I’m using 2D light for my project so I can’t remove 2D Renderer. Do you have any suggestions? Is there any alternative node to “Scene Color”?
The bright area is where my distortion shader effects and that square is a 3D cube, everything else is a sprite.
This is the effect that I’m trying to achive (2nd one),
GrabPass worked just perfectly for us with Built-In Rendering Pipeline. But now we use LWRP and faced on with the same problem. _OpaqueCameraTexture is grabbing only geometry, but not sprites. What should we do with it? I wasn’t able to find any information about this problem.
_CameraSortingLayerTexture was exactly what I needed! It’s the replacement for the scene color for the 2D Renderer. Thanks so much I couldnt find this info anywhere!