Hello,
we’ve been using the Unlit HDRP master node to make distortion shaders, but all of a sudden, all these shaders stopped having distortion, presumably when we switched to 2019.4.
For reference, the HDRP lit default shader’s distortion works identically as before, with the distortion and the blur working.
This issue seems to happen with both the unlit and lit hdrp master nodes.
(To be sure: we set the shader and the material to transparent, check distortion in the master node, put a normal map or the like in the distortion vector, and it should work, right?)