Distortion without Shader graph

Hi there!

I really wondering how to create 2D sprite with distortion effect shader without using shader graph?

I just want to just write on .shader file that is.

because my project is too big (about 40GB) and cannot use shader graph.

Thanks!

  1. What render pipeline? You didn’t specify
  2. Yes, everything is possible. In built in use grab pass, in urp use opaque texture, not sure about hdrp
  3. What has size to do with shader graph?
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