I have been trying to explore the new distributive authority topology, so I started with the bitesize samples and the project related to distributive authority and when joining the session there is no player prefab spawned, I also tried the Quickstart template scene to try it and the same exact problem, I’m using unity version 6000.0.25f1
I just walked through the quickstart guide: Distributed authority quickstart for Netcode for GameObjects | Unity Multiplayer and have a successful session and cube spawning just fine. Can you ensure the following:
- Use latest packages, Netcode for GameObjects 2.1.1 and Multiplayer Services 1.0.2
- Ensure your project is linked to the Unity cloud services. On Unity Hub there is a “Cloud” column next to your project that should show if it is connected or not. If not, you can go into Project Settings>Services and link the project to the cloud.
- Ensure your
NetworkManagerhas the Network Topology set to Distributed Authority and the Unity Transport component on the network manager has the Protocol Type set to Unity Transport - Ensure you created a prefab from the Cube and then dragged the cube prefab onto the
NetworkManagerDefault Player Prefab game object selection slot. - Are there any console logs to share that show errors? You should see some successful info and maybe some general warnings if you’re actually connecting.
If you can share a github link to a reproducible repo sample that could also help troubleshoot.