Hi everyone, is it possible to divide a mesh into small pieces in Unity? I was thinking of something similar to what Metal Gear Rising does.But I have no idea how that would be done.
hmm. I’m not sure how this could be done either. I’d suggest maybe checking out the procedural examples unity has. They are pretty good examples of how to modify meshes in runtime. Unless the mesh you want to divide has pieces that are already defined. In which case you could just model the objects already broken, then just unparent or remove joint components when you want it to divide.
Which examples? I’m not sure what kind of examples would do that.