Division 2 Style Cover System - WIP

After a decade-long hiatus, a couple of weeks ago I installed the latest Unity after being inspired by a game called Zero Sievert and started working on a Top-Down controller and fog of war system which I then expanded to support switching to 1st and 3rd person as well. This then morphed into wanting to get the 3rd person controller aspect down better to recreate a Division 2 style controller, and then as an added challenge I wanted to add cover support, so I built a cover system that is almost identical to Division 2’s system, and doesn’t require any special setup or baking either; those props in the video are 3D cubes and cylinders and quads… as long as it has a collider it can be used as cover. I’m still learning about animations, blending, and the rig builder as I’d like to polish up the animations and add aiming/firing from-cover, but I could use some advice.

First, I could use some better cover animations, but can’t seem to find any. Also, when I hit the edge of cover, I’d like to be able to step out a tiny bit and get into an aiming position, but I don’t have that exact animation of stepping out, turning 90 degrees, and aiming… and then I guess I’d have to execute the reverse of that to get back into my original cover position. Any suggestions on how I can roll that on my own?

Many thanks in advance,

Anthony

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